Dec 17, 2007, 09:40 PM // 21:40
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#21
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Yukito Kunisaki
2. Deep Wound is not "optional".
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It's fairly difficult to fit DW on a Dslash bar.
Quote:
Originally Posted by Marty Silverblade
God Mode
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FGJ isn't quite as useful if you have Brawling Headbutt and Steelfang Slash, as Steelfang and Dslash will recharge adrenaline to full without it.
Quote:
Holding aggro is much easier with "SY" up because you have at least 80AL more than everyone else.
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Elaborate please.
__________________
People are stupid.
Last edited by Savio; Dec 18, 2007 at 02:10 AM // 02:10..
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Dec 18, 2007, 01:03 AM // 01:03
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#22
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Wilds Pathfinder
Join Date: Feb 2006
Guild: TW
Profession: W/
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Deep wound is amazing for spiking foes down and killing enemies with good healers in HM but in PvE you cannot require it on every bar it's not useful enough to take up two slots on a sword users skill bar alot of the time.
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Dec 18, 2007, 01:54 AM // 01:54
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#23
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Forge Runner
Join Date: Aug 2006
Profession: R/
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[wiki]Brawling Headbutt[/wiki] on a D-slasher will screw over healers fine in PvE.
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Dec 19, 2007, 04:08 AM // 04:08
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#24
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Administrator
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Quote:
Originally Posted by Savio
Elaborate please.
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With 80AL less than everyone else, the AI puts gives you more priority because you seem to be a weaker target. When I run in, whether I'm at the front of the group or not, if I use SY, they all just seem to head my way. Don't know if it happens for you, but I find that it works.
Oops, just realised I put more instead of less. I'll fix that now.
Last edited by Marty Silverblade; Dec 19, 2007 at 04:13 AM // 04:13..
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Feb 03, 2008, 07:49 AM // 07:49
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#25
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Pre-Searing Cadet
Join Date: Jul 2007
Guild: Spawns Demonic Preditors
Profession: R/W
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Thank you so much for this! It really helped me a lot .
I know not that many seemed to read this, but I did, and the knowledge you shared with me I truly appreciate .
Enjoy your day!
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Feb 16, 2008, 04:17 PM // 16:17
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#26
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: None - I'm a backpacker, I don't have a guild :)
Profession: W/Mo
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Rofl, I just use whatever mods I have TBH
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Feb 21, 2008, 07:05 AM // 07:05
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#27
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Inde Censors Me
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More options?
Has anyone tried using balz spirit? Also to go with smiting, bane signet followed by lacerating chop? I know bane sucks with 20 sec recharge & foe must be attacking but.... Why make a sig suck so damn bad?
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Feb 21, 2008, 08:00 AM // 08:00
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#28
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Administrator
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Smiting is crap on a primary monk, let alone a Warrior. You'll get more damage out of a conjure than you will with smiting. If you want a knockdown -> lacerating chop (for whatever reason), you should just use [wiki]Brawling Headbutt[/wiki]. You'll do the same damage (roughly, don't know the exact numbers), and you won't use any attribute points. About Balthazar's Spirit, it's crap. Assuming you have 10 in smiting prayers, you need to be hit 6 times before you get a strike. Not to mention it relies on you being hit, which can happen quite a bit if you know what you're doing (or farming), but it's not going to fuel all that much unless you have sloppy damage across all party members and fights drag on for a long time. The energy boost it gives is unnecessary, if you find yourself needing extra energy, you're probably using a bad build. Granted, there are some builds that need more energy management (think PvP builds that use frenzy frequently), and in this case it's better to just swap to a zealous weapon for a bit until you recharge.
Overall, smiting prayers has been tested and found to be crap. Don't bother.
25/2/08 EDIT (because posting again would be unnecessary): Just fixed up a fair bit, redid the DPS numbers myself instead of using some dodgy numbers I found on search, fixed up some minor errors, etc.
Last edited by Marty Silverblade; Feb 25, 2008 at 10:59 AM // 10:59..
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Feb 24, 2008, 06:26 PM // 18:26
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#29
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Academy Page
Join Date: Feb 2007
Location: Marshlands of 'The Wilds'
Guild: Chese Eaters of America
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very helpfull! thanks
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Feb 29, 2008, 02:54 AM // 02:54
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#30
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Desert Nomad
Join Date: Jan 2006
Location: Maryland
Guild: The Mirror Of Reason [SNOW]
Profession: E/Mo
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I'd include Survivor's as a good insignia, and I think you forgot to put "For Great Justice!" in quotes for a skill thingy.
Great stuff!
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Mar 03, 2008, 05:55 AM // 05:55
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#31
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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My W/Mo
Very informative and THANK YOU for the time you have invested in putting this together.As a note to your "Be Kind to Others" you should always remember,you will get tards who will disagree with you.
Now for a noob thought.Why doesn't anyone who goes W/Mo ever consider Vigorous Spirit?Say you got your gear and all your damage reduction shields runes etc.You got your Flail and Elite attack plus FGJ(toss in Drunken Master for more IAS).At 3 points in Healing Prayers I get 8 Health per hit.Which works rather nicely.If you got a Monk behind you there should be no probs.But I guess what I'm really getting at is could I get some USEFUL CRITIQUEING on this build which I'm currently using.
Axe Mastery 16 Strength 15 Healing Prayers 3
Eviscerate +33 damage DW 21 secs
Executioners Strike +42 damage
Whirlwind Attack +16 damage
Flail 15 secs
Signet of Strength 16 attacks
For Great Justice
Drunken Master 68 secs 11% faster attack and move
Vigorous Spirit +8 health per hit
Also could you PLEASE tell me how you guys get your skill bars posted in here?I would love to do that instead of typing out all my skills.
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Mar 03, 2008, 07:02 AM // 07:02
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#32
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Flail and Drunken Master don't stack; keep Flail.
Two superior runes is bad. Use minor runes instead.
People don't consider Vigorous Spirit because monks do the healing, and you have better things to do with your attributes, skills, and time.
For skill icons, see this thread.
__________________
People are stupid.
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Mar 03, 2008, 07:21 AM // 07:21
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#33
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Administrator
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Quote:
Originally Posted by Terrokian
At 3 points in Healing Prayers I get 8 Health per hit.Which works rather nicely.If you got a Monk behind you there should be no probs.
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When a HM Margonite Ele boss hits you with a 300 point Invoke Lightning, 8 health a second isn't going to help you. Monks (who should have cast [skill=text]Protective Spirit[/skill] on you anyway), put blue numbers on your screen, you make yellow numbers on your screen.
Quote:
Axe Mastery 16 Strength 15 Healing Prayers 3
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2 Sup runes = -150 health. That's WAY too much. Keep it to a major weapon if you really want the weapon boost, but it really isn't worth the health loss. There's nothing in strength worth losing 75 health over.
Quote:
Eviscerate +33 damage DW 21 secs
Executioners Strike +42 damage
Whirlwind Attack +16 damage
Flail 15 secs
Signet of Strength 16 attacks
For Great Justice
Drunken Master 68 secs 11% faster attack and move
Vigorous Spirit +8 health per hit
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Stances don't ctack, they overwrite each other. Flail can be kept up at 3 strength (i.e, no need to boost str up really high), but you'll end up having Str at ~9 so you'll get a good 10 seconds out of it.
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Mar 03, 2008, 10:30 PM // 22:30
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#34
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Frost Gate Guardian
Join Date: Feb 2008
Location: Alliance,Ohio
Guild: Terrokian's Avengers
Profession: W/
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Ty
Alright time for changes and thnx for the input
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Mar 04, 2008, 12:00 AM // 00:00
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#35
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Emo Goth Italics
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Quote:
Originally Posted by Terrokian
Axe Mastery 16 Strength 15 Healing Prayers 3
Eviscerate +33 damage DW 21 secs
Executioners Strike +42 damage
Whirlwind Attack +16 damage
Flail 15 secs
Signet of Strength 16 attacks
For Great Justice
Drunken Master 68 secs 11% faster attack and move
Vigorous Spirit +8 health per hit
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I would lose Signet of Strength, Vigorous Spirit and Drunken Master.
Stances don't stack as Marty said, and I wouldn't consider 2 Superior runes.
In place of the 3 above skills I mentioned, I'll suggest - Ressurrection Signet, "Save Yourselves!" and Mending Touch maybe?
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Mar 29, 2008, 02:56 AM // 02:56
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#36
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Ascalonian Squire
Join Date: Apr 2006
Location: San Diego, CA. USA
Guild: The Fellowship of Inverness
Profession: W/
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Quote:
Originally Posted by Savio
2.2
-"I have the power!" is pointless for warriors.
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When did energy stop mattering to a Warrior?
I have some builds for soloing that the extra 5e help out immensely.
As well as using my Totem and Rajazan's for everyday farming and PvE.
Can you please explain yourself?
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Mar 29, 2008, 03:28 AM // 03:28
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#37
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Administrator
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Quote:
Originally Posted by Salvorin Fex
When did energy stop mattering to a Warrior?
I have some builds for soloing that the extra 5e help out immensely.
As well as using my Totem and Rajazan's for everyday farming and PvE.
Can you please explain yourself?
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+5 energy inscriptions are bad because it means no +15% damage mod, and becase the 5 energy isn't going to get you much. Zealous mods are the answer to all the Warriors energy problems unless you're handling exhaustion (such as in PvP builds with shock). Soloing has nothing to do with normal PvE, so don't bring it up in weapon mod debates.
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Mar 31, 2008, 03:46 AM // 03:46
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#38
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Banned
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Add Body Blow to the Strength section~
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Apr 05, 2008, 10:42 PM // 22:42
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#39
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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Sweet Guide i learnt a lot from that what made me the warrior of today.
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Apr 06, 2008, 10:12 PM // 22:12
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#40
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Academy Page
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great guide, might pick up my warrior again, but the best part is the Johnny Depp/Aggro Control picture
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